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Alex Best

3D Artist

Born

1991. New South Wales, Australia

Lives and works in London

 

Education

Massey University, New Zealand (2009-2012)

CG Spectrum, Online Mentorship (2014)

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Hello and welcome to my website. I’m a passionate junior 3D Artist who is enthusiastic about learning and improving my skills with every new project I undertake. Over the short 2 and a half years I have been working as a 3D artist, I have had the opportunity to work on a variety of projects from the Marvel Television Series creating 3D props and backgrounds to helping a small team create assets to a highly photo-real standard for print. I have also had to opportunity to learn high poly to low poly optimisation workflows for assets to be used in AR and VR apps for mobile devices. Most of my personal work follows a similar aesthetic and a similar subject matter of character creation with a vibrant,

colourful emotion.

Having lived and studied in New Zealand most of my life I became eager to explore. This prompted my move to London in early 2015 to further my experiences and opportunities within the 3D industry. My personality is described as energetic, friendly and hard-working. The parts of the 3D pipeline I enjoy the most include modelling, texture painting and baking high poly models to optimised low poly models. A long term goal of mine is to work my way into the role of a knowledgeable rigger and animator as I love super expressive characters. The many ways to portray emotion and character through movement is an element I want to bring to my work.

Resume
2004 - 2008 Taradale High School

Started High School in 2004 and graduated in 2008 with NCEA level 3 and University Entrance.

2009 - 2012 Massey University

Massey University Wellington Campus – New Zealand. Studied from 2009 – 2012. Graduated with a Bachelor of Design (BDes) Majoring in Visual Communication Design. Minoring in Digital Media Design with a focus on 3D Animation and Asset Creation.

2014 CG Spectrum

CG Spectrum Mentor-ship Program. February 2014 – April 2014. A 3 month self chosen program with a mentor to guide the learning experience of the chosen topic. The focus was on the fundamentals of character rigging for production. Mentored by Morgan Loomis.

2014 - 2015 Karactaz Animation - Junior 3D Artist

Karactaz Animation 2014 – 2015. Working with the studios Art Director to create 3D props and 3D background assets for Marvel’s animated television series. Shows include Avengers Assemble, Hulk And The Agents Of S.M.A.S.H. and Guardians Of The Galaxy. The assets were textured, lit and rendered then packaged for delivery to clients. Over my time at Karactaz I worked on 3 different series. Communicating ideas within a team environment was another required skill to get each show’s assets complete on schedule.

 

Programs used;

– Modo

– ZBrush

– 3D Studio Max

– Maya

2015 Les Mills – Freelancer

The small job required me to model some new barbel fitness equipment for the Les Mills brand.

 

Programs used;

– Modo

– Maya

2015 - 2016 Polygon CGI – Freelancer

Polygon CGI’s main clients are car companies. Most of the jobs involved modelling interior elements of the cars. Also creating low poly car interiors for mobile app development. Outside of the car work I also modelled a companies logo for a 3D print, it was later used in an advert for the company. I also created a low poly model of an Adidas Stan Smith shoe for a WebGL pitch.

 

Programs used;

– Modo

– Maya

– ZBrush

– Unity

– Deltagen

– Substance Designer

– Substance Painter

– Handplane

2015 Onsite Work - Jaguar Land Rover

A short 6 week contract out in Gaydon, Warwickshire at the Jaguar Land Rover facility. Creating 3D Jaguar Land Rover vehicles for a onsite digital portfolio library and configurator. Job included CAD data restructuring and clean up and modelling elements of the car.

 

Programs used;

– Modo

– Maya

– Deltagen

2015 Nyuk Nyuk – Freelancer

Helping out on a couple of shows for the second season of the Thunderbirds TV series. Modeled a few major prop assets and a previs model.

 

Programs used;

– Modo

– Maya

2016 Mackevision London – Freelancer

A small test project for a prospecting client. The projects required us to create a small bow for a perfume bottle for Burberry.

 

Programs used;

– Modo

– Marvelous Designer

– 3D Studio Max

2016 Heroes for Sale - Freelancer

As part of a team we were task with the job to create the clients products to a photo realistic level.

 

Programs used;

– Modo

– ZBrush

– 3D Studio Max

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Modo
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Maya
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3D Studio Max
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ZBrush
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Marvelous Designer
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Substance Painter
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Substance Designer
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Deltagen
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Unity
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CC Photoshop

Contact

alex@alexbestdesign.com Cell:07985296294

Feel free to send me a message if your interested in my work.

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